Open Access
MATEC Web Conf.
Volume 185, 2018
2018 The 3rd International Conference on Precision Machinery and Manufacturing Technology (ICPMMT 2018)
Article Number 00034
Number of page(s) 9
Published online 31 July 2018
  1. A. Järvinen, Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, pp.95-102 (2009) [CrossRef] [Google Scholar]
  2. G. Samuel, Communications of the ACM, 54, 4 (2011) [Google Scholar]
  3. K. Salen, E. Zimmerman, Rules of Play: Game Design Fundamentals, Cambridge, Massachusetts: The MIT Press (2004) [Google Scholar]
  4. F. Wagner et al., Modeling software with finite state machines: a practical approach, Auerbach Publications (2006) [CrossRef] [Google Scholar]
  5. J. Blum, Exploring Arduino: Tools and Techniques for Engineering Wizardry, Indianapolis, IN: Wiley (2013) [Google Scholar]
  6. S. Monk, Programming Arduino: Getting Started with Sketches, Second Edition (Tab) 2nd Edition, McGraw-Hill Education TAB (2016) [Google Scholar]
  7. S. Bambey, E. Lim, C.J Kai, P. Taheri, 2016 IEEE 7th Annual Information Technology, Electronics and Mobile Communication Conference (IEMCON), 1-5 (2016) [Google Scholar]
  8. G. Scott, J. Chin, Computer Science and Electronic Engineering Conference (CEEC), 57-60 (2013) [Google Scholar]
  9. J.L.G. Sánchez, N.P. Zea, F.L. Gutiérrez, Human-Computer Interaction - INTERACT 2009, Part I, LNCS 5726, 356-359 (2009) [CrossRef] [Google Scholar]
  10. A. Rollings, D. Morris, Game Architecture and Design: A New Edition, New Riders (2003) [Google Scholar]

Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.

Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.

Initial download of the metrics may take a while.