MATEC Web Conf.
Volume 164, 2018The 3rd International Conference on Electrical Systems, Technology and Information (ICESTI 2017)
|Number of page(s)||19|
|Published online||23 April 2018|
Understanding a Deep Learning Technique through a Neuromorphic System a Case Study with SpiNNaker Neuromorphic Platform
School of Computer Science, University of Manchester, Manchester M13 9PL, United Kingdom
2 Department of Electrical Engineering, Petra Christian University, Jawa Timur 60236, Indonesia
* Corresponding author: firstname.lastname@example.org, email@example.com, firstname.lastname@example.org
Deep learning (DL) has been considered as a breakthrough technique in the field of artificial intelligence and machine learning. Conceptually, it relies on a many-layer network that exhibits a hierarchically non-linear processing capability. Some DL architectures such as deep neural networks, deep belief networks and recurrent neural networks have been developed and applied to many fields with incredible results, even comparable to human intelligence. However, many researchers are still sceptical about its true capability: can the intelligence demonstrated by deep learning technique be applied for general tasks? This question motivates the emergence of another research discipline: neuromorphic computing (NC). In NC, researchers try to identify the most fundamental ingredients that construct intelligence behaviour produced by the brain itself. To achieve this, neuromorphic systems are developed to mimic the brain functionality down to cellular level. In this paper, a neuromorphic platform called SpiNNaker is described and evaluated in order to understand its potential use as a platform for a deep learning approach. This paper is a literature review that contains comparative study on algorithms that have been implemented in SpiNNaker.
Key words: Deep learning technique / Neuromorphic system / SpiNNaker
© The Authors, published by EDP Sciences, 2018
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (http://creativecommons.org/licenses/by/4.0/).
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