Issue |
MATEC Web Conf.
Volume 100, 2017
13th Global Congress on Manufacturing and Management (GCMM 2016)
|
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Article Number | 02041 | |
Number of page(s) | 7 | |
Section | Part 2: Internet +, Big data and Flexible manufacturing | |
DOI | https://doi.org/10.1051/matecconf/201710002041 | |
Published online | 08 March 2017 |
A Knowledge Modeling Method for Computer Graphics Design & Production Based on Ontology
1 Shanghai University, School of Mechatronic Engineering and Automation, 200072.
2 AVIC Commercial Aircraft Engine Co., Ltd, Shanghai 200241, China.
* Corresponding author: fanbeibei@shu.edu.cn
As one of the most critical stages of CG (Computer Graphics) industry, CG design & production needs the support of professional knowledge and practice experience of multidisciplinary. With the outstanding performance in knowledge sharing, integration and reuse, knowledge modeling could increase greatly the efficiency, reduce the cost and avoid repeated error in CG design & production. However, knowledge modeling of CG design & production differs greatly from those of other fields. On the one hand, it is similar to physical product design, which involves great deal of tacit knowledge such as modeling skills, reasoning knowledge and so on. On the other hand, as film, CG design & production needs a lot of unstructured description information. The heterogeneity between physical product and film makes knowledge modeling more complicated. Thus a systematic knowledge modelling method based on Ontology is proposed to aid CG design & production in this paper. CG animation knowledge is capture and organized from viewpoint of three aspects: requirements and design and production. The knowledge are categorized into static and dynamic knowledge, and Ontology is adopted to construct a hierarchic model to organize the knowledge, so as to offer a uniform communication semantic foundations for designers from different fields. Based on animation script, the CG design task model is proposed to drive the organization and management of different knowledge involved in CG design & production. Finally, we apply this method in the knowledge modeling of naked-eye animation design and production to illustrate effectiveness of this method.
Key words: CG / Knowledge Modeling / Ontology / OWL / Static Knowledge / Dynamic Knowledge
© The Authors, published by EDP Sciences, 2017
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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