MATEC Web of Conferences
Volume 44, 20162016 International Conference on Electronic, Information and Computer Engineering
|Number of page(s)||5|
|Section||Computer, Algorithm, Control and Application Engineering|
|Published online||08 March 2016|
Applying an e-PBL Platform to Develop a Storytelling-Based Arithmetic Card Game
Department of Computer Science and Information Engineering, Asia University, Taiwan (R.O.C.) ;
Department of Digital Media Design, Tatung Institute of Technology, Taiwan (R.O.C.)
2 Department of M-Commerce and Multimedia Applications, Asia University, Taiwan (R.O.C.)
a Corresponding author: firstname.lastname@example.org
Mathematics is a very important learning subject. Mathematical knowledge can be learned by traditional or distance learning, but the mathematical problem solving ability is hard to improve without experiences through practice. Therefore, developing an interesting learning game to enhance students problem solving ability is the major concern in this paper. Since the storytelling strategy has been proved to be useful to enhance the students thinking ability, we develop a storytelling-based arithmetic card game to encourage and guide students to speak out their thinking process of problem solving, where the e-Project-Based Learning (e-PBL) platform has been applied to brainstorm the characteristics of the game and construct the storytelling script. Thus, the misconceptions can be easily diagnosed. To evaluate the performance of our approach, 40 5-grade primary school students have participated in the storytelling-based arithmetic card game experiment. The experimental result shows that the storytelling-based learning can enhance the mathematical problem solving ability via playing the game.
© Owned by the authors, published by EDP Sciences, 2016
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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