Issue |
MATEC Web Conf.
Volume 232, 2018
2018 2nd International Conference on Electronic Information Technology and Computer Engineering (EITCE 2018)
|
|
---|---|---|
Article Number | 01047 | |
Number of page(s) | 4 | |
Section | Network Security System, Neural Network and Data Information | |
DOI | https://doi.org/10.1051/matecconf/201823201047 | |
Published online | 19 November 2018 |
Virtual Reality Games for Health Care
1
Department of Computer Science and Information Technology, Austin Peay State University, Clarksville, TN 37044, USA
2
Department of Pediatrics, Cleveland Clinic, Cleveland, OH 44195, USA
3
Department of Computer Science, University of Kentucky, Lexington, KY 40506, USA
a Corresponding author: lina@apsu.edu
Virtual reality (VR) and interactive technologies have become increasingly common in today’s world, and there are many applications for this technology in numerous fields. In this paper, we present a review on recent and ongoing research related to applications of VR and VR games in the healthcare field. VR technology is allowing medical practitioners to help their patients in a number of innovative ways in addition to helping health care providers improve their skills. Lastly, we propose a VR game design for rehabilitation and palliative care.
© The Authors, published by EDP Sciences, 2018
This is an open access article distributed under the terms of the Creative Commons Attribution License 4.0 (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.
Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.
Initial download of the metrics may take a while.