Issue |
MATEC Web Conf.
Volume 167, 2018
2018 3rd International Conference on Mechanical, Manufacturing, Modeling and Mechatronics (IC4M 2018) – 2018 3rd International Conference on Design, Engineering and Science (ICDES 2018)
|
|
---|---|---|
Article Number | 01001 | |
Number of page(s) | 11 | |
Section | Design of Engineering and Science | |
DOI | https://doi.org/10.1051/matecconf/201816701001 | |
Published online | 23 April 2018 |
The design of a composite folding bike to improve the user experience of commuters
Ghent University, Faculty of Engineering and Architecture, Department of Industrial System and Product Design, 8500 Kortrijk, Belgium
a Corresponding author: Jan.Detand@UGent.be
Over the last years, the popularity of folding bikes has been increasing as a result of the rise of multi-modal transport. They are used by commuters as a complement to public transport. Despite the increasing popularity, the current market offer of folding bikes still represents quite some restrictions and downsides which decrease their usability. This paper shows a user-centred process of designing and prototyping a composite folding bike with the aim of improving the user experience of folding bike using commuters. By improving the usability and ease of use of folding bikes, their full potential can be unlocked. The design process led to a disruptive folding bike design with front and rear single-sided offset wheel mounting. The concept excels in its intuitive and quick folding mechanism, superior riding performance and comfort, adjustability and overall ease of use. In addition to the design process and prototyping of the folding bike, this extended abstract elaborates on the performed user tests and its results. These tests range from the impact of offset wheels to the intuitiveness of the folding mechanism and were performed in order to prove different aspects of the design. This research shows how rethinking and redesigning a bike concept (product) from scratch, using a user-centred design process and taking into account the three aspects — business, technology and people — can lead to a disruptive design that improves usability and the overall user experience of the stakeholders.
© The Authors, published by EDP Sciences, 2018
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (http://creativecommons.org/licenses/by/4.0/).
Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.
Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.
Initial download of the metrics may take a while.