MATEC Web Conf.
Volume 164, 2018The 3rd International Conference on Electrical Systems, Technology and Information (ICESTI 2017)
|Number of page(s)||16|
|Published online||23 April 2018|
Design and Development of RunForFun Mobile Application
Universitas Ciputra, Information and Multimedia Technology, UC Town Citraland, Made, Sambikerep, Surabaya 60219, Indonesia
* Corresponding author: email@example.com
Race run for 5 km or 10 km has been trending recently in many places in Indonesia, especially in Surabaya where there were at least 11 events of race run. The participant's number also increased significantly compared to years before. However, among several race run events, it was seen that some events tended to be replicative and monotone, while among the participants recently were identified the need for increasing the fun factor. RunForFun is a mobile application which designed for participants to reach new experience when participating in a race run event. The mobile application will run on Android OS. The development method of this mobile application would use Reverse Waterfall method. The development of this mobile application uses Ionic Framework which utilizes Cordova as its base to deploy to smartphone devices. Subsequently, RunForRun was tested on 10 participants, and the test shows a significant increase in the fun factor from run race participants.
Key words: Android / Mobile / RunForRun
© The Authors, published by EDP Sciences, 2018
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (http://creativecommons.org/licenses/by/4.0/).
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