MATEC Web Conf.
Volume 245, 2018International Scientific Conference on Energy, Environmental and Construction Engineering (EECE-2018)
|Number of page(s)||6|
|Section||Development of New Perspective Technological Products|
|Published online||05 December 2018|
Cybersport: Stages and content of usability testing of gaming interfaces and environments
Peter the Great St. Petersburg Polytechnic University, St. Petersburg, 195251, Russia
2 Vilnius Gediminas Technical University, Vilnius, LT-10223, Lithuania
* Corresponding author: firstname.lastname@example.org
The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stages of preparation and testing are analyzed. The basic principles and methods of the results analysis are considered. The process of the interface design of a software product is conventionally divided into six stages. Each stage uses its own usability testing methods, and their results then become the starting point for using other methods. An enumeration and a brief overview of the research content and usability methods used at each stage of the design of the game interface and game environment are given.
© The Authors, published by EDP Sciences, 2018
This is an open access article distributed under the terms of the Creative Commons Attribution License 4.0 (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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