Issue |
MATEC Web Conf.
Volume 245, 2018
International Scientific Conference on Energy, Environmental and Construction Engineering (EECE-2018)
|
|
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Article Number | 04016 | |
Number of page(s) | 5 | |
Section | Development of New Perspective Technological Products | |
DOI | https://doi.org/10.1051/matecconf/201824504016 | |
Published online | 05 December 2018 |
Usability of gaming environments in cybersport
1
Peter the Great St. Petersburg Polytechnic University, St. Petersburg, 195251, Russia
2
Vilnius Gediminas Technical University, Vilnius, LT-10223, Lithuania
* Corresponding author: ssfpost@mail.ru
The article is devoted to the issues of engineering and psychological evaluation of gaming interfaces and environments for eSports. The typical program interface of group computer games is analyzed from the point of view of their user properties (usability). The functions and structure of the game interface are discussed. Definitions are given and the main usability functions are considered as an application to the gaming systems used in eSports. The basic requirements for user properties are formulated, and definitions of usability are given in accordance with the requirements of the International Organization for Standardization (ISO). The basic concepts of usability testing are given.
© The Authors, published by EDP Sciences, 2018
This is an open access article distributed under the terms of the Creative Commons Attribution License 4.0 (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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