MATEC Web of Conferences
Volume 150, 2018Malaysia Technical Universities Conference on Engineering and Technology (MUCET 2017)
|Number of page(s)||5|
|Section||Education, Social Science & Technology Management|
|Published online||23 February 2018|
Sport Tournament Automated Scheduling System
School of Computer & Communication Engineering, Universiti Malaysia Perlis, 02600 Pauh Putra, Malaysia
2 Faculty of Engineering Technology, Universiti Malaysia Perlis, 02600 Pauh Putra, Malaysia
* Corresponding author: firstname.lastname@example.org
The organizer of sport events often facing problems such as wrong calculations of marks and scores, as well as difficult to create a good and reliable schedule. Most of the time, the issues about the level of integrity of committee members and also issues about errors made by human came into the picture. Therefore, the development of sport tournament automated scheduling system is proposed. The system will be able to automatically generate the tournament schedule as well as automatically calculating the scores of each tournament. The problem of scheduling the matches of a round robin and knock-out phase in a sport league are given focus. The problem is defined formally and the computational complexity is being noted. A solution algorithm is presented using a two-step approach. The first step is the creation of a tournament pattern and is based on known graph-theoretic method. The second one is an assignment problem and it is solved using a constraint based depth-first branch and bound procedure that assigns actual teams to numbers in the pattern. As a result, the scheduling process and knock down phase become easy for the tournament organizer and at the same time increasing the level of reliability.
© The Authors, published by EDP Sciences, 2018
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (http://creativecommons.org/licenses/by/4.0/).
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