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Cited article:

Enriching Informal Art Education at Muzium Negara using Service Design: Introducing the Personas Identification Instrument

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A Multidimensional Perspective on the Impact of Gamification on Visitors’ Emotions and Revisit Intention in Virtual Museum Spaces: A Case Study of the Southern Han Mausoleums Museum

Ming Lei, Shenghua Tan and Pin Gao
Buildings 15 (9) 1430 (2025)
https://doi.org/10.3390/buildings15091430

The Sacra Infermeria —a focus group evaluation of an augmented reality cultural heritage experience

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New Review of Hypermedia and Multimedia 28 (3-4) 143 (2022)
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Gamification and customer experience: the mediating role of brand engagement in online grocery retailing

Mona Jami Pour, Khadije Rafiei, Monireh Khani and Atena Sabrirazm
Nankai Business Review International 12 (3) 340 (2021)
https://doi.org/10.1108/NBRI-07-2020-0041

Lessons learned from supplementing archaeological museum exhibitions with virtual reality

Anna Puig, Inmaculada Rodríguez, Josep Ll. Arcos, et al.
Virtual Reality 24 (2) 343 (2020)
https://doi.org/10.1007/s10055-019-00391-z

تقويم المواقع الإلكترونية من خلال تجربة المستخدم وتقنية الأجاكس

فاطمة عبد الله الغالي and فاطمة حسن الطيب
مجلة البحوث الأكاديمية 13 90 (2019)
https://doi.org/10.65540/jar.v13i.148