Issue |
MATEC Web Conf.
Volume 277, 2019
2018 International Joint Conference on Metallurgical and Materials Engineering (JCMME 2018)
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Article Number | 02034 | |
Number of page(s) | 14 | |
Section | Data and Signal Processing | |
DOI | https://doi.org/10.1051/matecconf/201927702034 | |
Published online | 02 April 2019 |
Action recognition based on 2D skeletons extracted from RGB videos
University of Mons, TCTS Lab, 31, Boulevard Dolez B-7000 Mons, Belgium
* Corresponding author: sohaib.laraba@umons.ac.be
In this paper a methodology to recognize actions based on RGB videos is proposed which takes advantages of the recent breakthrough made in deep learning. Following the development of Convolutional Neural Networks (CNNs), research was conducted on the transformation of skeletal motion data into 2D images. In this work, a solution is proposed requiring only the use of RGB videos instead of RGB-D videos. This work is based on multiple works studying the conversion of RGB-D data into 2D images. From a video stream (RGB images), a two-dimension skeleton of 18 joints for each detected body is extracted with a DNN-based human pose estimator called OpenPose. The skeleton data are encoded into Red, Green and Blue channels of images. Different ways of encoding motion data into images were studied. We successfully use state-of-the-art deep neural networks designed for image classification to recognize actions. Based on a study of the related works, we chose to use image classification models: SqueezeNet, AlexNet, DenseNet, ResNet, Inception, VGG and retrained them to perform action recognition. For all the test the NTU RGB+D database is used. The highest accuracy is obtained with ResNet: 83.317% cross-subject and 88.780% cross-view which outperforms most of state-of-the-art results.
© The Authors, published by EDP Sciences, 2019
This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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