MATEC Web Conf.
Volume 232, 20182018 2nd International Conference on Electronic Information Technology and Computer Engineering (EITCE 2018)
|Number of page(s)||6|
|Section||Network Security System, Neural Network and Data Information|
|Published online||19 November 2018|
The Design and Implementation of Computer Hardware Assembling Virtual Laboratory in the VR Environment
Key Laboratory of Educational Information for Nationalities, Ministry of Education, Yunnan Normal University, Kunming, 650500, Yunnan, China
2 Graduate Student Department, Yunnan Normal University, Kunming 650500, China
a Corresponding author: email@example.com
In solving the problems of slowly updated laboratory equipment, heavy hardware wastage and potential danger in the course of traditional computer hardware assembling experiment, this article proposes a design and concrete implementation of virtual laboratory for computer hardware assembling based on immersive VR environment. Adopt 3Ds Max and Unity3d software to create 3D models and build the scene, and Mojing SDK as the VR display effect and the tool of interactive interface, the article achieved the design and implementation of virtual laboratory application in mobile devices. Current virtual laboratories based on Virtools can only run in Windows environment, and this design overcomes such limitation. In addition, with rich scenes and tutorial, this design combines the head-mounted display and somatosensory controller to greatly promote the immersion and interactivity, thus enhancing the interests of students. This is a new trail to improve the traditional experimental teaching effect.
© The Authors, published by EDP Sciences, 2018
This is an open access article distributed under the terms of the Creative Commons Attribution License 4.0 (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.
Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.
Initial download of the metrics may take a while.