Issue |
MATEC Web Conf.
Volume 76, 2016
20th International Conference on Circuits, Systems, Communications and Computers (CSCC 2016)
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Article Number | 04042 | |
Number of page(s) | 5 | |
Section | Computers | |
DOI | https://doi.org/10.1051/matecconf/20167604042 | |
Published online | 21 October 2016 |
The Impact on locomotor skills in children. The promotion of significant Knowledge supported by the use of videogames
Universidad Manuela Beltrán. Av. Circunvalar No. 60-00, Bogotá, Colombia
Corresponding author: janeth.caviativa@umb.edu.co
Research on attentional processes and their relationship to the maturation of locomotor patterns involved in the use of some types of video games. For this reason, the aim of this study is to identify the influence of the practice of virtual reality games in attentional processes related to the jump motor pattern in children of 5 years. The research was conducted by a quantitative study design using SPSS crosstabulation longitudinal observational period with a pre-test, post-test and a control group. There are few studies on the effect of virtual reality games in the development of locomotor patterns, the study is consistent with research that finds positive effects of this type of games in learning motor activities. In this investigation it was found According to statistical chi-square can conclude that the development of motor skills SI influences meaningful learning of children, Most children engaged in meaningful learning, but they have a necessary guide or a process to follow, according to research must always be supervised by an adult sometimes do not need any supervision, in addition to the significant knowledge not articulated with educational processes guided by the teacher before the motor skills expected
© The Authors, published by EDP Sciences, 2016
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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