Issue |
MATEC Web Conf.
Volume 68, 2016
2016 The 3rd International Conference on Industrial Engineering and Applications (ICIEA 2016)
|
|
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Article Number | 02006 | |
Number of page(s) | 7 | |
Section | Mechanical Engineering | |
DOI | https://doi.org/10.1051/matecconf/20166802006 | |
Published online | 01 August 2016 |
Serious Gaming for Improvised Explosive Device Neutralization Training
1 Dept. of Computer Science, Ryerson University, 350 Victoria St. Toronto, Ontario, Canada
2 Ontario Provincial Police, USAR/CBRNE Response Team, Bolton, Ontario, Canada
An improvised explosive device (IED) is a “homemade” bomb intended to cause great harm when it explodes. The public safety task of identifying and neutralizing IEDs falls to military and police services often called explosive disposal units (EDU) who act to neutralize the threat associated with the IED either rendering it inoperable or destroying it safely. EDUs train in various aspects of explosive handling and investigation but are limited in the tools available for safely analyzing real world bombs. This paper describes a game based approach to IED training that employs an interactive 3D simulation to spatially identify key IED components of interest. We give an example of how this approach might be used and provide a preliminary evaluation of its potential effectiveness. We employ images formed from a Digital Imaging and Communications in Medicine (DICOM) system captured using Magnetic Resonance Imaging (MRI) technology to a virtual IED in a game. Empirical evaluation and EDU testimony suggest accurate representation of the IED and the potential efficacy of the proposed approach for successfully identifying components in the bomb for the purposes of EDU training.
© The Authors, published by EDP Sciences, 2016
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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