MATEC Web Conf.
Volume 63, 20162016 International Conference on Mechatronics, Manufacturing and Materials Engineering (MMME 2016)
|Number of page(s)||4|
|Section||Information Technology, Control and Application|
|Published online||12 July 2016|
The generation algorithm of arbitrary polygon animation based on dynamic correction
China Satellite Maritime Tracking and Controlling Department, Jiangyin 214431, Jiangsu, China
a Corresponding author: firstname.lastname@example.org
This paper, based on the key-frame polygon sequence, proposes a method that makes use of dynamic correction to develop continuous animation. Firstly we use quadratic Bezier curve to interpolate the corresponding sides vector of polygon sequence consecutive frame and realize the continuity of animation sequences. And then, according to Bezier curve characteristic, we conduct dynamic regulation to interpolation parameters and implement the changing smoothness. Meanwhile, we take use of Lagrange Multiplier Method to correct the polygon and close it. Finally, we provide the concrete algorithm flow and present numerical experiment results. The experiment results show that the algorithm acquires excellent effect.
Key words: Animation / Polygon / Vectors / Correction
© Owned by the authors, published by EDP Sciences, 2016
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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