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Cited article:

Neurotechnology in Gaming: A Systematic Review of Visual Evoked Potential-Based Brain-Computer Interfaces

Aigerim Keutayeva, China Jesse Nwachukwu, Muslim Alaran, Zhenis Otarbay and Berdakh Abibullaev
IEEE Access 13 74944 (2025)
https://doi.org/10.1109/ACCESS.2025.3564328

Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective

Nathan Semertzidis, Fabio Zambetta and Florian “Floyd” Mueller
ACM Transactions on Computer-Human Interaction 30 (6) 1 (2023)
https://doi.org/10.1145/3603621

Advanced Modeling and Signal Processing Methods in Brain–Computer Interfaces Based on a Vector of Cyclic Rhythmically Connected Random Processes

Serhii Lupenko, Roman Butsiy and Nataliya Shakhovska
Sensors 23 (2) 760 (2023)
https://doi.org/10.3390/s23020760

Evaluation of the User Adaptation in a BCI Game Environment

Kosmas Glavas, Georgios Prapas, Katerina D. Tzimourta, Nikolaos Giannakeas and Markos G. Tsipouras
Applied Sciences 12 (24) 12722 (2022)
https://doi.org/10.3390/app122412722

An Introductory Tutorial on Brain–Computer Interfaces and Their Applications

Andrea Bonci, Simone Fiori, Hiroshi Higashi, Toshihisa Tanaka and Federica Verdini
Electronics 10 (5) 560 (2021)
https://doi.org/10.3390/electronics10050560

Trends and Innovations in Information Systems and Technologies

Sebastian Daniel Rosca, Monica Leba and Arun Fabian Panaite
Advances in Intelligent Systems and Computing, Trends and Innovations in Information Systems and Technologies 1160 775 (2020)
https://doi.org/10.1007/978-3-030-45691-7_73