Issue |
MATEC Web Conf.
Volume 197, 2018
The 3rd Annual Applied Science and Engineering Conference (AASEC 2018)
|
|
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Article Number | 03012 | |
Number of page(s) | 4 | |
Section | Computer Science | |
DOI | https://doi.org/10.1051/matecconf/201819703012 | |
Published online | 12 September 2018 |
Prototyping AR EduGame for children: learning Indonesian culture
1
Universitas Muhammadiyah Surakarta (UMS), Informatics Department, Faculty of Communication and Informatics, Surakarta, Indonesia
2
Universitas Muhammadiyah Surakarta (UMS), Electrical Engineering, Faculty of Engineering, Surakarta, Indonesia
* Corresponding author: Endah.Sudarmilah@ums.ac.id
Learning Indonesian culture is a part of the curriculum for elementary school students. However, it faces a challenge of the decreased interest of reading textbooks. It can be solved by using a 3D animation that is loved by the children. Therefore, this study aimed to design a prototype of augmented reality (AR) EduGame (Educational Game) as a learning media of Indonesian culture for the children. This study used research and development method for an AR application, and then its system was tested on black box testing. The AR EduGame prototype and its testing results are run appropriately, system testing show that every button and transition for both AR EduGame applications, traditional dance and gamelan. Morover, it can be implemented by elementary school children.
© The Authors, published by EDP Sciences, 2018
This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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