Issue |
MATEC Web Conf.
Volume 189, 2018
2018 2nd International Conference on Material Engineering and Advanced Manufacturing Technology (MEAMT 2018)
|
|
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Article Number | 10011 | |
Number of page(s) | 7 | |
Section | Bio & Human Engineering | |
DOI | https://doi.org/10.1051/matecconf/201818910011 | |
Published online | 10 August 2018 |
Research on E-sports session identification
1
Department of Software Engineering, Jinling Institute of Technology, 211100, Nanjing, China
2
Department of Business English, Jiangsu University of Technology, 213001, Changzhou, China
3
Secretary major, Guangxi University of Finance and Economics, 530003, Nanning, China
* Corresponding author: zhuwanning@jit.edu.cn
With the development of the e-sports, data analysis has gained more and more attention in the use of it. For the important problem that the analysis of behaviour patterns of the e-sports’ individual character is not solved directly and solved by anyone, this paper has put forward the session partitioning algorithm based on heat maps of jungle which adopts the clustering prototype thinking that partitions spatial range in advance and then determines by the range of time threshold. Experiments show that it solves the problem of roles of the session which is difficult to be partitioned.
© The Authors, published by EDP Sciences, 2018
This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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