The Citing articles tool gives a list of articles citing the current article.
The citing articles come from EDP Sciences database, as well as other publishers participating in CrossRef Cited-by Linking Program. You can set up your personal account to receive an email alert each time this article is cited by a new article (see the menu on the right-hand side of the abstract page).
Cited article:
Andharini Dwi Cahyani
MATEC Web of Conferences, 58 (2016) 03006
Published online: 2016-05-23
This article has been cited by the following article(s):
Experience of Use of Knowledge Relative Assessment System for Training in Area of Civil Engineering
Elena Romanova and V. Murgul
MATEC Web of Conferences 106 09018 (2017)
DOI: 10.1051/matecconf/201710609018
See this article
Kavisha Duggal, Parminder Singh and Lovi Raj Gupta
201 (2021)
DOI: 10.1007/978-3-030-66218-9_23
See this article
Pragmatics Communication Deficiencies and the Role of Gamification
Eugenia I. Toki, Polyxeni Fakitsa, Konstantinos Drosos, Jenny Pange, Vassiliki Siafaka, Andreas Karampas and Petros Petrikis
The European Journal of Social & Behavioural Sciences 2624 (2018)
DOI: 10.15405/ejsbs.232
See this article
Use of Digital Games in Writing Education: An Action Research on Gamification
Mazhar Bal
Contemporary Educational Technology 10 (3) 246 (2019)
DOI: 10.30935/cet.590005
See this article
Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning
Kavisha Duggal, Lovi Raj Gupta, Parminder Singh and Dr. Dilbag Singh
Mathematical Problems in Engineering 2021 1 (2021)
DOI: 10.1155/2021/9922775
See this article
Rafael G. de Pontes, Dalton D. S. Guerrero and Jorge C. A. de Figueiredo
400 (2019)
DOI: 10.1145/3287324.3287367
See this article
Anisah Abdul Rahman, Ini Imaina Abdullah, Nor Azizah Talkis, Nur Faezah Jamal and Samsiah Abdul Razak
1 (2021)
DOI: 10.1109/AiDAS53897.2021.9574396
See this article
Gamification in Education: Why, Where, When, and How?—A Systematic Review
Nilüfer Zeybek and Elif Saygı
Games and Culture 155541202311586 (2023)
DOI: 10.1177/15554120231158625
See this article
A gamified approach for improving the learning performance of K-6 students using Easter eggs
Yazdan Takbiri, Azam Bastanfard and Amineh Amini
Multimedia Tools and Applications 82 (13) 20683 (2023)
DOI: 10.1007/s11042-023-14356-7
See this article
Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint
Angeliki Leonardou, Maria Rigou, Aliki Panagiotarou and John Garofalakis
Smart Learning Environments 9 (1) (2022)
DOI: 10.1186/s40561-022-00195-w
See this article
Yönetim Bilişim Sistemleri Bölümü Öğrencilerinin Oyunlaştırmaya Yönelik Algı ve Motivasyonunun Belirlenmesi Üzerine Bir Çalışma
Demet SOYLU and Özgür KÜLCÜ
Bilgi Yönetimi 4 (2) 128 (2021)
DOI: 10.33721/by.916641
See this article