Articles citing this article

The Citing articles tool gives a list of articles citing the current article.
The citing articles come from EDP Sciences database, as well as other publishers participating in CrossRef Cited-by Linking Program. You can set up your personal account to receive an email alert each time this article is cited by a new article (see the menu on the right-hand side of the abstract page).

Cited article:

Faith in Frames: Constructing a Digital Game‐Based Learning Framework for Religious Education

Christos Papakostas
Teaching Theology & Religion (2024)
https://doi.org/10.1111/teth.12685

Perceived Level of Effects of Gamification and Student Engagement of Senior High School Students

Journal of Interdisciplinary Perspectives 2 (9) (2024)
https://doi.org/10.69569/jip.2024.0361

A gamified approach for improving the learning performance of K-6 students using Easter eggs

Yazdan Takbiri, Azam Bastanfard and Amineh Amini
Multimedia Tools and Applications 82 (13) 20683 (2023)
https://doi.org/10.1007/s11042-023-14356-7

Exploring Gamification Research Trends Using Topic Modeling

Ahmet Ayaz, Ozcan Ozyurt, Waleed Mugahed Al-Rahmi, Said A. Salloum, Anna Shutaleva, Fahad Alblehai and Mohammed Habes
IEEE Access 11 119676 (2023)
https://doi.org/10.1109/ACCESS.2023.3326444

Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint

Angeliki Leonardou, Maria Rigou, Aliki Panagiotarou and John Garofalakis
Smart Learning Environments 9 (1) (2022)
https://doi.org/10.1186/s40561-022-00195-w

Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning

Kavisha Duggal, Lovi Raj Gupta, Parminder Singh and Dr. Dilbag Singh
Mathematical Problems in Engineering 2021 1 (2021)
https://doi.org/10.1155/2021/9922775

Yönetim Bilişim Sistemleri Bölümü Öğrencilerinin Oyunlaştırmaya Yönelik Algı ve Motivasyonunun Belirlenmesi Üzerine Bir Çalışma

Demet SOYLU and Özgür KÜLCÜ
Bilgi Yönetimi 4 (2) 128 (2021)
https://doi.org/10.33721/by.916641

Use of Digital Games in Writing Education: An Action Research on Gamification

Mazhar Bal
Contemporary Educational Technology 10 (3) 246 (2019)
https://doi.org/10.30935/cet.590005

Pragmatics Communication Deficiencies and the Role of Gamification

Eugenia I. Toki, Polyxeni Fakitsa, Konstantinos Drosos, Jenny Pange, Vassiliki Siafaka, Andreas Karampas and Petros Petrikis
The European Journal of Social & Behavioural Sciences 2624 (2018)
https://doi.org/10.15405/ejsbs.232